The skills levels 2-4 require 1 point to be taken, and 3 points to be optimized as. Each level after the first offers a choice of three skills, which can be maximized as, improving the competence view changes completely. Once unlocked this object, the second level is accessible.Īfter which, a number of points must be spent in the field to provide access to the next level (level 3 = 5 points, level 4 = 10 points, level 5 = 20 points, level 6 = 30 points, level 7 = 40 points). The first tier is composed of a single skill that costs one point and provides access to a different object for each field (= Brain care kit, Executor = pack ammunition technician = mine, Ghost = CME). However, each domain includes seven steps. The fields are independent, it is possible to specialize in several areas. The competence are divided into 4 areas: Brain, Executor, Technician and Phantom. Hosts exhibitions may establish a minimum level (limited to reputation) that must be reached to join their party (in increments of 10 levels: 0, 10, 20 …), provided that this level does not exceed their own. However, a player with access to mission high can invite a player who would not normally have access. These skill points are then divisible into four areas (see: Skills) Every ten levels (10, 20, 30 …), the player gains 2 bonus skill. (If the mission is played pro it will not recommençable and therefore no money will be distributed together with a very low level of experience.Įach level provides a skill point. Points generated are based on experience of the mission and the number of days (minimum Exp.) To which is added according to the chosen and finally if the mission is played in “Pro” level or not. Experience is gained at the end of each mission’s rate of success (eg mission silently (Stealth)). In order to continue its progress must redeem 100 levels to $ 200 million Payday giving you a level of infamy. Reputation, the corresponding level is capped at 100. More difficult missions are unlocked over the course of increasing the reputation of the player. Missions that do not follow a linear pattern as in the first episode are available as an original system to join running games or lounge or create rooms. The game offers flexibility, allowing each player or group of players to define his style, ranging from infiltration (type Splinter Cell ) raids typical FPS. These personalities are played by players during games, but do not define (or) specialization of each player.Įach player can customize his game, buying skills, weapons and modifications, as well as masks and their modifications as he gains levels (reputation) and money. Payday 2 shows the four characters of the first game: Dallas, Houston, Chains and Wolf. Unlike FPS games of the usual players in need Payday 2 dispense a crosshair aim assistance. Some of the missions drag on over several days, for others an escape comes in between. In single player mode, the player is asked to replace human players two bots aside.Īlmost every mission can be alternatively in stealth mode play. There is no action between missions, the game is instead as Koop designed shooter. In the standard version of Payday 2 can handle thirty Heists. The game is structured in missions as heists are called (eng. The aim of the first-person shooter is to plan and carry out robberies. It is the successor of Payday: The Heist, which is still of Overkill Software has been developed. Payday 2 is one of Overkill Software together with the parent company Starbreeze Studios and developed by 505 Games published game.
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