![]() You can also select an ArtMesh directly from here and adjust it manually.ĭetails are explained in the “Manual Layout” section of this page. The order of textures can be rearranged by dragging and dropping tabs. Hover over the tabs in the red frame area to see the texture name. (This only changes the display name of the texture in the Edit Texture Atlas dialog box, not the texture name in the exported embedded file.) Right-click on the tab in the red frame => Rename texture Selecting a tab toggles the texture to be edited. List of textures currently being created. You can also select an ArtMesh that overlaps or extends beyond the frame.Īutomatically changes the placement and magnification of each object. Specify the angle and scale and select the placed ArtMesh. If the checkbox is checked, the angle and magnification cannot be edited. You can display texture size and change the position, angle, and magnification of the currently selected object. Numberįile, Edit, Show, Texture, and Scale settingsĭetails are explained in the “Menu Bar Details” section of this page. The following is a detailed description of each feature of the dialog box. The width and height of each texture size can be changed, but depending on the SDK platform and environment at the time of embedding, there may be cases where only squares are supported, so please consult with the developer before setting up the texture size. This button opens a dialog box for settings at the time of placement.ĭetails are explained in the “Automatic Layout” section of this page.Įnter each item and click. No ArtMesh is placed, creating an empty texture atlas.ĪrtMesh placement is automatically done according to texture size. Place all ArtMeshes on the palette into the Atlas, regardless of their visibility. Only ArtMesh that are visible in the palette will be placed in the Atlas. You can choose the height of the texture size. You can choose the width of the texture size. The dialog box allows you to configure the following settings. Basic Operation of the Texture AtlasĬlick the button on the toolbar. In, you can add or delete textures, resize individual parts, etc.
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